Schiesel is quite positive in his review of Skyrim. His article makes the game sound exciting, and he appeals to gamers with images they can easily slip into.
Schiesel's diction carries his images. He uses specific verbs and a lot of variety; the player can "infiltrate," "[delve]," "[slay]." These words carry motion because of their unusualness. Towns aren't crowded, but "teeming." The game becomes much more attractive with his specific word choice.
Tied to the diction is Schiesel's imagery. He describes "steep peaks and river gorges, hidden shrines and bandit keeps," bringing the reader into Skryim. His images of readers being "absorb[ed]... for months or even years" is relatable; he knows his audience. His beginning and ending image, one of being "lost," does the same kind of thing. It's a testimony to the pull of the game.
The details, similarly, try to convince the reader of the magnitude of the game. Schiesel lists a mass of things found in the game: "giants and ogres and goblins and demons and spirits...." His lists give the reader of what the game's about, as well as the scale. He later gives examples of characters a player could make, again appealing, through variety, to the reader. Schiesel tries to show the reader what they could expect from Skyrim.